Unity Development Help

Audio Reverb Zone

Reverb Zones take an Audio Clip and distorts it depending where the audio listener is located inside the reverb Zone.

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They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one, for example a cavern.

When a listener is inside two reverb zones with the same preset only one is applied.

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  • Min Distance, the radius of the inner circle in the gizmo

  • Max Distance, the radius of the outer circle in the gizmo

  • Reverb Preset, determines the reverb effect that will be used by the reverb zone

    • Off

    • Generic

    • User (editable)

    • Room

    • Bathroom

    • Cave

    • Hangar

    • ...

Last modified: 11 March 2025