Image
The Image control displays a non-interactive image to the user.

Source Image: The texture that represents the image, must be a Sprite
Color: Color to apply to the image
Material: The Material to use for rendering the image
Raycast Target: Check if the image has to be considered a target for raycasting
Preserve Aspect: Ensure image remains existing dimension
Set Native Size: Resets the image dimensions to the original pixel size of the texture
Last modified: 11 March 2025