Hierarchy
The Hierarchy is responsible for list and organize the GameObjects in the scene. Organize can mean sorting and reordering but also creating parent-child relationships between GameObjects.
When you move a parent, you also move the child.
There are two sort patterns:
Alphabetical Sort, sort by name.
Transform Sort, sort by the order that the objects has been created.
To enable Alphabetical Sort, go to Edit (Unity on Mac) → Preferences → General and Enable Alpha Numeric Sorting.
You can duplicate, remove, rename or create GameObjects in the Hierarchy.
Doing a right click in the hierarchy shows a list of categories, each one with a list of presets.
You can also access to that categories by the option GameObjects of the navbar.
Last modified: 11 March 2025