Unity Development Help

Game Mechanics

They are rules of the game that structure the gameplay and form together to create varying dynamics such as resource management.

Gameplay consist of:

  • Plot

  • Objectives (like complete quests)

  • Rules (Mechanics)

Some Game Mechanics are:

  • Health / damage

  • Moves of chess pieces

  • Ledge hanging

  • Collecting coins

  • Scoring based on units destroyed

Tetris Game Mechanics

  • Line clearing system

  • Scoring (multiple lines)

  • Rotating / placing system

  • Spawning and shape choice

Gears of War Mechanics

  • Cover system

  • Crouching, rolling, running

  • Aiming

  • Reloading

  • Ammo

  • Health

Sonic the Hedgehog Mechanics

  • Jumping, rolling system, spindash

  • Sticky running (loop the loops)

  • Collecting rings

  • Enemy safe-to-hit zones

  • Traps

  • Pickups (invincibility)

Last modified: 11 March 2025